![]() ![]() Getting closer is the central spiral staircase area lit by lava including between floors (opening the middle of the 3 floor blocks for more lava visuals): We're resetting the world soon though when Tekkit is done upgrading for MC 1.3. Thinking piston-based large dwarven gate out front, but all that stuff takes time and I'm mainly just brainstorming - though I'd be happy to have help carving stuff out and adding some polish. Haven't put the wires in the wall yet or done much with it. ![]() Here's the entrance room from outside (not fancy yet): So far I've got just three levels, top two just 4 open blocks tall each in 7x7 rooms, floors themselves are 3 thick, and the central staircase is also 7x7 around a central lava core (technically just a single column, but I'm expanding that to 3x3). I found a nice one and started hollowing it out, DF-style. In a certain multiplayer world whose details might be hiding in a contributor-only forum around here somewhere we've got Tekkit enabled and volcanoes spawning in the world. Closer to the central staircase is more storage and some 7x7 workshop rooms. Lower right is the central staircase, outer hallway is edged by 2x3 bedrooms, large 5x5 multi-room homes for nobles in the corners, and dining rooms with storage in the (side) centers. Here's a cutout of a typical floor from one of my DF worlds, most of the NW quarter. Residential floors I'm basing on the typical way I'd build in DF, but instead of one floor being one block the layers are larger and can be very neat too. On workshop levels I'm building 3-thick walls so they can fit wires and pipes. I'm doing it in Tekkit Minecraft to have more reasons to put more stuff into it, in particular machinery. Although again, this is very long term for actual inclusion in Terasology with happy residents - for now I have to use my imagination It also looks amazing, and any difficulty managing stuff in 3D without simple z-layers from DF is going to be worth it. I want a reason to build incredibly huge lairs and have every last spec be functional. I'm continuously finding reasons to enlarge the design, and I'm loving it. Main note: It takes a lot of space to build a DF-style volcano lair in 3D. Might give those who haven't played Dwarf Fortress before a bit of an idea of how its architecture designs translate into 3D - heck, it is giving me better ideas, which is the point, and I've played DF! So I've been working on this on and off, bit more this week to relax some after the last two crazy weekends. ![]()
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